The mod's reputation rested on breadth. Almost every underlying system in The Sims 2 had a corresponding submenu. You did not need to use all of them; most players lived in two or three. But knowing the full map is half the fun, so here is the tour.

Motives & mood
The most-used menu of all. Fill, freeze, or fine-tune the eight motives — hunger, comfort, bladder, energy, fun, social, hygiene, and environment — individually or all at once. Freezing motives was a favorite for photography and storytelling, letting a Sim hold a pose without wilting into exhaustion.
Money
Add or subtract simoleons in precise amounts rather than the round cheat numbers, set a household to an exact budget, or zero things out for a challenge run. Handy for legacy players who wanted an honest starting balance.
Skills & interests
Raise or lower any of the skills — cooking, mechanical, charisma, body, logic, creativity, cleaning — and adjust interests. Great for backfilling a Sim you adopted mid-story, or handing a newly created adult a believable history.
Relationships & family
Set daily and lifetime relationship scores, establish or remove family ties, and repair the tangled webs that The Sims 2 sometimes created. If two Sims who clearly belonged together simply would not connect, this is where you fixed it.
Aspiration & wants
Top up the aspiration meter, grant aspiration points, and manage wants and fears. This kept platinum-mood Sims humming and rescued anyone trapped in an aspiration death spiral.
Careers
Place a Sim in any career track and level, or promote them a step at a time. Perfect for storytellers who needed a Sim to be a doctor now, not after forty in-game days of carpools.
Aging & life stages
Advance or roll back a Sim's age, set an exact life stage, and coordinate birthdays so a household grew up on the timeline your story needed.
Pregnancy & children
Begin a pregnancy, adjust its progress, and manage family planning with far more control than the base game offered. A staple for players building big multi-generation families.
The long tail of small fixes
Beyond the headline menus sat dozens of quality-of-life options — spawning and managing townies and NPCs, tidying stuck interactions, resetting misbehaving objects, and countless little conveniences that, added together, made the game feel like it was finally listening to you.
Using it responsibly
Control tools are powerful, and the community's advice was always the same: keep backups and test on a spare household before touching a beloved save. Because mods hook into the game's systems, keeping them updated for your installed expansions matters — see Getting Started and the FAQ for compatibility tips. If you would rather learn how tools like this are built, the tutorials open that door.
For a broader sense of how deeply players can rework a game, the encyclopedia's article on The Sims 2 notes just how large its modding scene became — and control mods like this were a big part of why.